August 4, 2008

Buckaroo to reopen

Posted in bucky at 10:43 pm by buckybarkley

Just to make sure this blog does not go stale…  My store will be reopening soon.

It’s going to be something like .. objects are free, no xfer.  Commercial uses should make a donation.

I will charge for support (but I will also improve my written documentation).  I need to be clear that I am not a free internet help desk, and that people need to respect my time.

In any case, look for an announcement soon on my RL blog :)


June 16, 2008

Defragmenting Identity :)

Posted in bucky tagged at 7:56 pm by buckybarkley

Bucky is Daniel, which is why I posted about it on my RL blog.

I figured after two years it makes sense to point SL folks at the things I do in RL, and vice versa.  The idea of defragmenting appeals to me.  I’d rather just have one main blog for now.

There is a good chance Buckaroo will resurrect soon. I need to find a good storefront…

I’ll keep this content here for a while, but, really, go to the other place ;)

(and check out my resume — I will be pointing it to a page of selected SL projects soon)


April 27, 2008

Buckaroo Closed for Time Being

Posted in bucky at 7:11 pm by buckybarkley

I have closed the Buckaroo store for the time being.  I may resurrect it at a smaller place with the idea of donations + support fees for answering questions.



April 20, 2008

Big Buckaroo Change Coming

Posted in bucky tagged at 6:58 pm by buckybarkley

Before I make any sort of announcement, I want to thank my customers past and present. They are an inspiration. Thanks for checking out my store and using my products.

I am going to change the business model of my store, Buckaroo. I have some RL constraints on my time, and want to be careful about how I spend it in SL.  I have not decided when this takes effect — just “sometime soon”.

The model is going to be: get items by coming to the store and optionally leaving a donation, and payment for support.

I have written very good documentation for my products on this site. I hope people will find the answers they need here. If they cant find what they need, I may be able to come out and answer questions personally. My fee will start at 500 Lindens.

By essentially giving stuff away, my products get out there, and some who use them will be able to help each other. I get a wider base of active users, and this in turn can lead to interesting future work in SL and elsewhere

I will be changing permissions on my products to be mod only. If someone wants copies, they can get what they need individually.

April 19, 2008

How Not To Do PreFab Houses In SL

Posted in bucky tagged at 3:01 pm by buckybarkley

I needed to look around for a prefab house recently. I wanted something different than a Cory Edo, Barnesworth Anubis, Juro Kothari, Botha, or Kongo design (to name a few of my favorites).

Oh my …

It had been a year so since I looked around at prefabs. It’s amazing what people put out there and charge money for. In some cases creators want over 10,000 Lindens for a house that’s full of mistakes.

Like what, you say?

Glad ya asked :) Here are some handy things *not* to do when you build a prefab that you are going to sell:

Fit and Finish

  • Flicker – caused by overlapping prims. Tuck prims slightly behind each other to avoid this
  • Gaps – c’mon – just pay attention here …
  • Walls sticking out of sides
  • Lots of obvious ‘by eye’ building – walls at 88 degrees etc …


  • Too big – no, you dont really need a door 8 meters high for a McMansion
  • Too thick – I see doors .5M thick all the time. It’s amazing.
  • Same texture on side of door as front and back, but compressed
  • Doesn’t quite line up, is not as wide as opening, etc
  • Door Textures – doorknob at neck height or higher
  • Door Textures – doorknob at knee caps
  • Door Textures – really stretched out and/or cut off or repeating
  • Doors that are next to each other, where one opens one way, and the other one goes the other way
  • That’s enough about doors …


  • Using the right texture, but starting it way too high off the floor
  • …or way too far down
  • Tinting – tinting the inside instead of the outside for privacy …
  • Tinting – tinting the outside, but then tinting the inside as well so that you can no longer see out
  • Running a separate script for every single window in the house

Stairs / Ramps

  • Each step really high? – test it. Now test it with 5 of your friends.
  • Ramps that are narrow and easy to fall of of (hint: use an invisible guardrail prim)
  • Spiral staircases and ramps look nice, but are almost always painful to use in practice
  • Suggestion: Use a one touch TP to go between floors


  • Really stretched out
  • Dont match up
  • Different repeat pattern on the same wall / floor / etc.
  • Way out of scale
  • Compressed on the thin side of something (like the inside of a window or doorway


  • Room too small, camera angle goes outside
  • Spaces fine for RL need to scaled up for the average sized Avatar
  • This bathroom is the size of Kansas


Going to charge for the prefabs you put out there? Look around at the good ones first. And… look at the not so great ones. There is a lot to learn from out there. Keep building and keep smiling :)

April 3, 2008

VidMon Fun in New SL Client … (parcel settings)

Posted in bucky tagged , , , , at 8:56 am by buckybarkley

In the new SL Client 1.19.1 series, I have noticed strange video behavior when the media settings for the parcel are set to web.  The video playback will stick to the SL window, as opposed to being on the object.
The short term answer is:  go into the parcel media settings (about land..), and look at the menu for media type.  It should be set to “Video”, not “Web”.

April 2, 2008

Thought for the day, re: pricing

Posted in bucky tagged , , at 12:21 pm by buckybarkley

Musing about a pricing idea for Buckaroo…
Change everything to 100L, and charge 100L a minute for support calls..  :-)

March 31, 2008

Join Buckaroo Group Updates, Get Reimbursement Sale!

Posted in bucky tagged , , at 6:01 pm by buckybarkley

Alrighty You Wonderful Avatars Out There!

I had fun doing the Easter sale. There was one problem with it though …I neglected to use it as an opportunity to get people subscribed to an update list!

So it is time for the “reimburse people who sign up” sale. Up to 500L back!

—- Look See Do —–

1) Go to Buckaroo

2) Find the group signup kiosk. It looks like this:


It is Subscribe-O-Matic,not the silly Linden groups. I’m not going to compete with the Social Currency of being cool enough to be in Your 25! Click and get the occasional blurb from me. No big whoop. You will be given a notecard when you join. Hang on to it.

3) Buy Items. You can get reimbursed for up to 500L. One reimbursement per RL person. See the notecard for details.

4) Update the notecard with your name, and send me a copy. Get the notecard back to me by 11:59 PM SL Time, April 6, 2008.

5) I look it over to see if it qualifies for a reimbursement. There are certain things that wont fly well (dont “New Note” me, dont IM me your demand for reimbursement, etc). Most people are pretty groovy about it, so I am not worried.

That’s pretty much it! Get to my store by Friday, join, buy, save, and be happy!

March 16, 2008

Ready, Set, Go VidMon!

Posted in bucky at 8:29 pm by buckybarkley

VidMon is available at my store.

Per-Person Video with menus.  What does that mean?  You and others can see:

  • same or different videos
  • same or different screens
  • same time
  • you only see one video at a time

Menus, searching, notecards, and more..


Documentation: VidMon 3.x Documentation

Go to my store: Buckaroo

Giddyup :)

March 15, 2008

Dog & Pony Talkin’ Bout da WebMon and da VidMon

Posted in bucky, Info Island, MuMu, VidMon, webmon tagged at 3:33 pm by buckybarkley

I’ve been thrilled to give a couple of talks lately, and am doing another on Monday Morning (Teachers Buzz Session for NMC).  We’ve been demoing the use of WebMon, Slider, and VidMon.

The Monday morning session will be at the MuMu at 9am
I am up for doing more talks, so ping me if you have a group that is interested in getting info out in SL via web / slides / video.

Next page