February 3, 2008

British Invasion * MuMu * 2008

Posted in bucky, Info Island, MuMu, projects, SecondLife tagged , at 4:52 pm by buckybarkley

British Invasion Banner

In February 17th, 2008, the British invade the Museum of Music on Infotainment.

My Co-Curator Abbey Zenith and I are hard at work immersing ourselves in the music of the 1960’s. The British Artists are:

  • Animals
  • Beatles
  • Dave Clark Five
  • Hermans Hermits
  • Kinks
  • Rolling Stones
  • Who
  • Yardbirds

This is the second MuMu exhibit. It will feature a very immersive 1960’s American household. We have extensive info on all 8 groups, lots of direct links to the music on Amazon, and some surprises in store.

A guiding bit about the MuMu is that we do focused shows on a given genre. We pick a time and a place. Something like “music of the 60’s” would be ridiculous. In narrowing down the British Invasion, some things get snipped out. We’re conscious / guilty of leaving out Petula, Cillia, Dusty, and Lulu. I also skipped Peter & Gordon. Limiting the show to the 8 groups gave it a focus we could tackle!

… And believe me, we will do a show that focuses on great women singers!

Another criteria of mine in selecting the bands was how they influenced things going forward. That was the thing that tipped my selection of The Yardbirds. Not only did they give some great mid-60’s hits, but they gave us Eric Clapton, Jeff Beck, and Jimmy Page. That’s quite a spawning ground.

I’m looking forward to getting to opening night!


Quick Notes: the banner pic is an early mockup, and I expect it will change a bit before the exhibit.  Our executive producer is Lorelei Junot, and we’d like to thank the FFRC for a grant which has been of great help in getting this show together.


January 18, 2008

All the cool, brilliant, innovative people, leave the room :)

Posted in bucky, SecondLife at 5:56 pm by buckybarkley

See on Gwyn’s blog : Hitler Explains Second Life
(an R rated fantasy of OpenSim overtaking SL :) 

January 17, 2008


Posted in buckaroo, bucky, SecondLife at 12:01 pm by buckybarkley

[Update March 17, 2008 – ShowGive became “Slider” a week after this post – and the terms of purchase are a bit different — to be reflected in the docs]

Now that WebMon is situated and for sale, it’s time to announce the next product.

Some of you are familiar with LibShow; either from seeing or using it in the Info Island collections, or seeing the more arty variant in the Art Gallery or the MuMu.

LibShow has a new name: ShowGive

This reflects the idea that each texture can give out items (a Notecard, LM, Object, and/or a Texture), as well as lead to a web address. Show textures, and optionally Give out items.

The current LibShow 3.x will get a few minor sprucing up touches, and will be renamed to ShowGive. You can get a preview version from me today. ShowGive goes on sale for 300L late this month. As usual, Info Island, non-profit, and personal use will be free.

January 15, 2008

WebMon Docs Now Available …

Posted in buckaroo, projects, SecondLife, webmon at 11:59 pm by buckybarkley

You may find the WebMon 2.5 Documentation of use.

Let me know of any comments, feedback, etc.

January 12, 2008

Announcing The Buckaroo Shops …

Posted in bucky, projects, SecondLife at 7:33 pm by buckybarkley

I am staying true to my New Years Resolution.

By opening two shops!

The Main Shop:

  • scripted objects (WebMon now, LibShow soon)
  • RL Photos (my zoom blurs) 
  • PreFab Buildings (the tower seen at Info and Healthinfo Islands)

The PodShow Island Shop:

  • scripted objects
  • gateway to main store

I’ll announce some sort of opening event for the main store soon. The idea for the secondary stores is to have an outpost that gateways into the main one.

Next up: do some visual documentation for WebMon :)

WebMon 2.51 update

Posted in projects, SecondLife, webmon at 7:05 pm by buckybarkley

A quicky update / bug fix for WebMon:
When an object has a blank description field, it will sometimes set to “(No Description)”.  This would then get picked up by the script, and would set the hovertext to “(No Description)”.
I’ve fixed this so that case is ignored.

January 11, 2008

Posted in buckaroo, bucky, SecondLife tagged , , , at 1:21 pm by buckybarkley

Whee – It’s out there!
(more after the cheesy pretty picture)

WebMon 2.5 Ad

I released WebMon 2.5 today.  Those who make their way to the Info International Reference Desk can get it for free for a limited time.  WebMon will always be free for non-commercial use on the Info Island Archipelago (can send me a notecard in-world requesting copies for project or personal use).
This is also a commercial product — the first one available from Buckaroo.  More on that bit soon.
To do much more with WebMon, I could go in three directions:
  1. use a second script in the object to handle more sophisticated item giveaway, larger bookmark list, more customization options
  2. make use of an external web site, in order to integrate RSS feeds from multiple sources
  3. make use of my Protean client/server scripts, in order to do swaps of WebMon objects from one topic to another

The goal will always be to keep things simple — throw URLs into a notecard and use it.   The README file details the options which can be added to the “urls” notecard, but they certainly are not required to get going.

January 1, 2008

Bucky 2008

Posted in bucky, projects, SecondLife tagged , at 4:11 pm by buckybarkley

Happy New Year!

I used to think I would never make New Years Resolutions. The idea was “start doing something different when it seems like a good idea to do so”.

Well, hah, that can be flimsy.

I suppose the point of the NYR is that it’s a huge symbolic fresh start. So I better take advantage of that.

Right, so let’s get started — these are in no particular order:

  • I will open a store. Really. People keep asking me where they can buy this or that script. I take it as a SIGN, so yes, I will follow through in January. First item is to find a decent place to rent, or to build. Another desire for doing the store is so that I can point to it and have it answer questions when I am not on.
  • Update my SL Portfolio — have done several scripts & builds since I have last touched it.
  • Yes, I have an art gallery somewhat finished. I have been off on other projects, but will do an opening in mid-February.
  • There are two large ongoing projects: MuMu (Museum of Music) and an island that I dont think has been announced just yet — so I wont jump the gun on that.
  • BuckyRadio needs a slight revamp. It will get a search function in the menu.
  • Protean is my client/server project for swapping out entire slideshow objects (pick from amongst many that the server has in inventory). I have begun demoing this, and will add libmon (the web monitor) to its capabilities in the next week or so.
  • Better Documentation for what’s out there now.

It would be easy to toss another 10 small projects in there, but those are the first ones I want to address.

The other SL-specific resolution is simply to make better use of time. That could mean that I dive into “busy” mode or another alt altogether, in order to get something done. I suppose that means that when I am in Hermit/Mad Scientist mode, I really mean it. And when I am being Social, I really mean that too!

Right, on with 2008!


Update: got a parcel, and the store will be called ‘Buckaroo’.  And it’s still January 1st!

March 21, 2007

5 Million Visitors, And Some Stayed

Posted in SecondLife at 10:18 am by buckybarkley

Any day now, Second Life will show 5 million residents. Is that impressive?

In the sense that the registration mechanism works, it’s impressive.

However, it’s not an accurate gauge of how Second Life is being used. The “Logged In Last 60 Days” is a better picture, as is the “Online Now” number.

The problems with the “5 Million” number stem mostly from the fact that it is way too easy to create an unverified account. What happens with those accounts? Some of the first things to come to mind are:

  • People use them for legitimate main accounts, and do fine in-world – making friends, creating and buying, and adding to the experience of everyone around them
  • People create Alts for testing, and other purposes
  • Griefers create throwaway accounts to cause one-time trouble
  • Name squatting – grabbing a good name for possible resale

So are there really 5 Million residents? No way.

The number that impresses me the most is the rise in “Online Now”, which routinely gets into the low to mid 30,000’s at this writing. Someone should do a graph that maps total residents to average online. You can bet that total residents curve would be pretty steep, and that the online now curve would be gentle by comparison. It would be a very telling divergence…

What the “5 Million” number really means:

  • 5 Million registrations have been processed, but from far fewer than 5 Million individuals
  • Many got a bad initial experience, due to system problems (Linden Labs has done a poor job of scaling), and have never come back
  • It’s more of a visitor counter than anything else